Short Stories

The Baker and Toki
Noah, a young man estranged from his father, inherits his father's bakery after the latter's passing. Struggling with guilt and regret, Noah takes over the bakery, only to discover a hidden world of debt and danger. A mysterious maid named Toki appears, claiming to be hired by his father to protect him. Together, they navigate the challenges of running the bakery, confronting loan sharks, and uncovering the secrets of Noah's past. As Noah adjusts to his new life, he finds unexpected support and companionship from Toki, the mysterious maid.

Shiori The Wandering Archiver
Shiori Novella, a quirky archiver with a passion for documenting unusual stories, encounters a roadblock during her travels when she is unable to exchange her elven coins for local currency. A mysterious woman named Fauna offers to help Shiori in exchange for the coins, leading to an unexpected journey together. As they travel, Shiori discovers that Fauna is not just a fellow traveler but someone with a hidden identity. Their journey is filled with adventure, as they navigate unfamiliar lands and encounter various challenges.


Game Narrative Design

Dross Dialogue Script
A game screenplay that shows the dialogue and narrative design game elements for Dross. In a world with humanoid fish people, Dross, a hermit crab, takes up his metal detector in hopes of finding treasure amongst the polution of the sea. Along his travels, he encounters a variety of colorful characters.

Exorcist's Wife Design Document
A game design document that includes a outline of the story and screenplay for the dialogue of the beginning of the game. Caius, a seasoned exorcist for the church, performs his duties without hesitation and a lot of proficiency in his work. After a mission, he arrives back home to his loving wife, Uzuki. However, a mysterious figure followed him home, leading a disaster that would change his family's life forever.

Trip by 8-Bit Narrative Design Document
A narrative design draft that contains drafts for the premises of the story and the overarching narrative. It lays out the level layout, key story triggers, and plot points and dialogue for each level of the game. Noah goes does memory lane as he walks back home after his father’s funeral. It is an interactive experience to evoke a nostalgic feeling through narrative, level design, and clever usage of graphics.


Game Design Analysis

Titanfall 2 Beacon Level Analysis
A level design analysis for the Beacon Level of Titanfall 2. Through analyzing the design elements of the level and breaking down its strutcture, I try my best to showcase the thought processes and story that is displayed through playing the level.