Game Narrative Design
Dross Dialogue Script
A game screenplay that shows the dialogue and narrative design game elements for Dross. In a world with humanoid fish people, Dross, a hermit crab,
takes up his metal detector in hopes of finding treasure amongst the polution of the sea. Along his travels, he encounters a variety of colorful characters.
Exorcist's Wife Design Document
A game design document that includes a outline of the story and screenplay for the dialogue of the beginning of the game. Caius, a seasoned exorcist for the church,
performs his duties without hesitation and a lot of proficiency in his work. After a mission, he arrives back home to his loving wife, Uzuki. However, a mysterious
figure followed him home, leading a disaster that would change his family's life forever.
Trip by 8-Bit Narrative Design Document
A narrative design draft that contains drafts for the premises of the story and the overarching narrative. It lays out the level layout,
key story triggers, and plot points and dialogue for each level of the game. Noah goes does memory lane as he walks back home after his father’s funeral.
It is an interactive experience to evoke a nostalgic feeling through narrative, level design, and clever usage of graphics.